This volume features a collection of papers on emerging concepts, significant insights, novel approaches and ideas in information ...
Lire la suiteLearn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, ...
Lire la suiteBuilding XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the ...
Lire la suiteThis book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary ...
Lire la suiteThis book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and ...
Lire la suiteThis book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, ...
Lire la suiteDiscusses theoretically and empirically the trade-off relationship between the frequency of product adaptation activities ...
Lire la suiteCovers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer ...
Lire la suiteJoin the game development revolution today! XNA greatly simplifies the development of your own games, lowering the barrier ...
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